Vision and Mission
Learning Yogi’s vision is a world in which each child gets access to a high-quality education that will enable him or her to thrive in the 21st century by making full use of his or her in-born talents, regardless of the circumstances of his or her birth.
We believe that the purpose of education in the 21st century is not just to learn, but to learn how to learn. As critical as core skills in English, Math and Science are, it is not enough for children to only be familiar with them. They also need to acquire non-curricular skills like coding, critical thinking, creativity, and systems thinking.
Our mission is to use our Atlas Mission game-based learning platform to help children all over the world – from children growing up in fairly well-off families in developed countries to underprivileged children living in conditions of abject poverty in developing countries – teach themselves these critical curricular and non-curricular skills, and to do so by completely bypassing the current education system that has served so many of them so poorly for so long.
Our Management Team
Rubia Braun, Creative Director
A creative savant, Australian-German Rubia has worked in film, TV, web, music and print in four continents. She holds dual degrees in children’s development and in media studies, started her own creative venture at the age of 21 and produced her first feature film at the age of 23.
Sumantra Roy, CEO
Sumantra is a serial entrepreneur who started his first venture at the age of 16 when he was still in school. His life’s mission is to use technology to disrupt the education system as it currently stands and replace it with something that actually serves the needs of children from all strata of society. Another of his ventures has been formed in partnership with Dr. Sugata Mitra, the founder of the Hole in the Wall Project and the winner of the 2013 TED prize, in which he and Dr. Mitra are in the process of developing a chain of financially sustainable learning centres based on the Hole in the Wall model.
Dr. Matthew Kam
Matt was an Assistant Professor of Human-Computer Interaction at Carnegie Mellon University (CMU). He has taught user experience design, usability testing, the psychology of learning, mobile learning and educational games at CMU. He has done pioneering, peer-reviewed research on the use of digital devices to combat illiteracy in developing countries.
Sue Mantle Dicicco
After attending California Institute of the Arts, Sue began her career at the Walt Disney Company, rising through the ranks to become a Journeyman Animator in Feature Animation. Eventually launching her own business, Sue went on to develop the first online international schoolhouse, hosting up to 300,000 students at a time. Her children’s books – some original stories, and others featuring characters from Disney and Sesame Street (where she was anointed the status of “Sesame Legend”) – have been read and embraced by a generation of children. Sue is also the creator of the Peace Crane Project, a program designed to connect children of the world through the arts.
As Founding Managing Director of Sesame Workshop India, Sash spearheads Galli Galli Sim Sim, a multiplatform initiative that combines the power of mass media with educational outreach to prepare children for school and life. Under her leadership, the organization has developed and implemented ground breaking programs to reach children – especially those who are disenfranchised. To date, Galli Galli Sim Sim has reached more than 50 million children since its debut in 2006 with demonstrated impact on learning outcomes.